![]() UXML documents: Unity eXtensible Markup Language (UXML) is an HTML and XML inspired markup language that you use to define the structure of user interfaces and reusable UI templates.The UI Toolkit provides the following Asset types that you can use to build user interfaces in a way that’s similar to how you develop web applications: ![]() The UI Toolkit package is currently in preview. UI Toolkit Runtime Support (via the UI Toolkit package): Contains the components required to create runtime UI.More info See in Glossary system built directly on top of Unity’s graphics device layer. By default, the main camera in Unity renders its view to the screen. UI Renderer: A rendering The process of drawing graphics to the screen (or to a render texture).The system includes a dispatcher, a handler, a synthesizer, and a library of event types. More info See in Glossary: Communicates user interactions to elements for example, input, touch and pointer interactions, drag and drop operations, and other event types. The Event System consists of a few components that work together to send events. Event System A way of sending events to objects in the application based on input, be it keyboard, mouse, touch, or custom input.It positions elements based on layout and styling properties. Layout Engine: A layout system based on the CSS Flexbox model.Data binding system: Links properties to the controls that modify their values.You can use them as-is, customize them, or create your own controls. Controls: A library of standard UI controls such as buttons, popups, list views, and color pickers.A visual tree is an object graph, made of lightweight nodes, that holds all the elements in a window or panel. Visual tree: Defines every user interface you build with the UI Toolkit.The UI system includes the following features: It supports stylesheets, and dynamic and contextual event handling. The core of UI Toolkit is a retained-mode UI system based on recognized web technologies. Tools and resources for creating and debugging your interfaces, and learning to use UI toolkit.UI Assets asset types inspired by standard web formats.The UI system that contains the core features and functionality required to create user interfaces.This section provides a short description of the major UI Toolkit features, functionality, resources and tools, including: For information about when it is appropriate to choose an older system instead of the UI Toolkit, see the Comparison of UI systems in Unity. These older systems are more appropriate for certain use cases, and are required to support legacy projects. NOTE:Īlthough Unity recommends using UI Toolkit for some new UI development projects, it is still missing features found in Unity UI (uGUI) and IMGUI. If you have experience developing web pages or applications, much of your knowledge might be transferable, and many of the core concepts might be familiar. ![]() UI Toolkit is based on, and inspired by, standard web technologies. You can use UI Toolkit to develop custom UI and extensions for the Unity Editor, runtime debugging tools, and runtime UI for games and applications. More info See in Glossary Toolkit is a collection of features, functionality, resources and tools for developing user interfaces (UI). ![]() Unity’s UI (User Interface) Allows a user to interact with your application.
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